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Strong 2 Opening

{
2 ---
2* : Artificial negative (<8 HCP) or relay with stronger hand.
2 : Kokish relay, forcing to 2, either 24+ HCP, bal, or 5+
: after responder bid 2 ...
2NT : 24+ HCP, GF (includes 5,bal)
3 : 5+, 4+
3 : 5+, 4+
3 : 6+
3 : 5+, 4+
2/3/ : 22-23 HCP, 5+ suit
2NT : 22-23 HCP, balanced or semi-balanced
similiar development as 2NT opening
3//4/ : 5+ suit, 24+ HCP or 9+ tricks
2//3/ : Natural, 8-9 HCP, 5+ suit with 2 honors, or 10+ HCP.
2NT : 8+ HCP, balanced or semi-balanced.
}

After Interference

2 - (X) - ?
Pass : Weak or misfit.
RDbl* : 7+ HCP, positive.
New Suit : 6+ HCP, natural.
{
2 - (overcall) - ?
Dbl : takeout, 0+ HCP
New Suit : 6+ HCP, natural.
}
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